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Games

[Masterpiece Indie Return] Non -language charm Kaze no Tabi Bit (JOURNEY) (2012)

In this article, we pick up the Indy games released in the past! I will take up a play repo format, entitled Return to Masterpiece Indie. If you haven’t played it, why don’t you take this opportunity, and if you’re not, why not try replay?

This time, the adventure game Windno Tabi Vito released in Japan for PS3 in March 2012. The original title is Journey . This is the name of the work in Steam, which was ported later. As a writer, I call it the Japanese title Kaze no Tabi Bit, but I also like JOURNEY. This time, I re-played on Steam, but in this article, it is called Kaze no Tabi Vito because it is looking back.

Kaze no Tabi Vito is an action adventure set in a vast desert. Everything is drunk in the sandy sea, a wandering travel bit story, but this work is based on intuitive operation. It is a work that infers a story with a non-language feeling. The charm of this work is that you can enjoy it somehow. It is a work that makes the comfort of traveling freely in the desert world.

◆ Kaze no Tabi Bit Release Year Playback [March 2012 Tips]

● Games released in 2012

Pocket Monster White/Black 2, Persona 4 The Golden, and World Tree Labyrinth IV Traditional Giant have been released.

● Topics in March 2012

Movie director James Cameron challenges Mariana Trench Challenger Sea flies on a single-seater submarine. We reached 10,898 meters, the world’s deepest part. His masterpieces are Titanic (1997) and Avatar (2009). Avatar: Way of Water will be released in December 2022.

Kaze no Tabi Bit was released on March 15, 2012 (released on March 13, 2012 in the United States), more than 10 years ago. Developed by Thatgamecompany and Sie Santa Monica Studio, it is a work following Flow (2006) and Flowery (2009) of Thatgamecompany.

As of 2022, the compatible model is PS3/PS4/PC/iOS. In addition, it is possible to play on PS5, and it was released on Steam in 2020. By the way, this work was distributed with the original version in Download exclusive, but it was a little unusual form in the generation at that time.

This work was highly evaluated and won many awards. The soundtrack of Kaze no Tabi Bit is also nominated for the Grammy Award and the Best Score SoundTrack for Visual Media category.

◆ Cloth is a friend! The non-language world spun by Kaze no Tabi Bit is fun and beautiful…

By the way, from here, it will be Kaze no Tabi Vito play report. The starting point is the desert as far as you can see… If you like the desert, it is a visual that you are satisfied with. I am impressed by the artistic depiction that is still beautiful after 10 years.

The tutorial ends with only the minimum explanation. Since it is a work with the theme of non-language, it is easy to operate. However, there is almost no explanation of the game system other than the tutorial in this work. I will judge that I can start moving in this way.

However, it is the great thing about this work that it does not make you feel unkind. I intuitively understand that everything is freedom, so the fun you notice is better……. I am replay, so to be precise, I remembered it, not I noticed.

Roughly speaking of the system of this work, fly with a cloth dancing in the desert. You will get the energy to dance in the sky from the cloth, so you will inevitably walk with the clothing swimming. The travel bit is also fun as if it had become a pulse cloth dancing in the sandy sea.

It is also impressive that energy is stored in the stall of travel bit. It’s nice to get items and extend the stall (energy remaining). This item is scattered everywhere, so you can enjoy searching and collection elements.

After that, please play with a good feeling in the flow of the place. …… I made a playful story, but the biggest feature of this work is the game that is kneaded. Where to go and what to do… The next purpose is intuitively easy to understand, so you can move with your own flow. The construction of a flow line, which shows the next destination, is very excellent. The feeling of understanding somehow is irresistible.

In this work, a civilization sinking in the desert and its descendants (thought to be) protagonists will be developed. In a world without a language, the former glory that floats blurred is revealed. However, the story itself is not attractive in this work. With the story as a backbone, I am in the world itself is beautiful and approaching as a valuable experience.

In addition, this work also includes online elements. In fact, it is a system that is actually on immediately after the start, and you can meet another travel bit somewhere during the game play. However, it is a very yuru connection, and the only way to interact is to sound the sound effect. You are free to break up in an appropriate place or to act together.

I re-played the Steam version released in 2020. Even though it was relatively recently, it was originally a game 10 years ago, so I thought I wouldn’t meet any1. In this article, I was going to deliver the joy of traveling alone, but I encountered other players early. Indeed, the joy of meeting people in the middle of the desert…

With this unknown travel bit, I decided to work together for a while. However, at the right time, he went to the other side of the dunes. It’s a goodbye. This is the real pleasure of this sadness and the degree of freedom of each person. If so, is it an online element as an evolution of solo play?

Since the communication method is minimal, there is no word, but the exchange is born. I also remembered a similar feeling in Death Stranding. It seems that there are various forms of cozy online environment in various forms, but this work and Desst have a mechanism that allows you to feel the warmth of people while connecting.

As expected, I can’t affirm that I can still meet other players!, But even if you play now, you should be more than enough to meet people.

There are various attractions of this work, such as the exhilaration of the operation and the beauty of the masterpiece desert even now, but it will be a word of moving game experience. Of course, there are a lot of things to write, such as stories worth considering and the fun of flight, but after all, it is not possible to states… or even a game writer is impressive. 。

In 2022, I looked back again and forcibly complained, but it was difficult for this work only. It is a game that is not inferior to the graphics and is superb. If you break somewhere, the whole work will collapse.

Well, it’s a bit of a troublesome story, but letters have advanced humanity. In addition to the language, the text was born, a book was born, and civilization developed. The civilization that did not reach books is an important factor enough to make progress. But language and letters also have disadvantages. The point is that human activities become extremely complicated and complicated. Binding is born that leads to mental stress.

In Kaze no Tabi Vito, only monotonous and pure non-language communication is located. If there is a language, a contract will be born, and responsibility will be born, but this work is an intentionally eliminating game. You will be able to experience free play without language in the wind. The game is online, and the charm of Kaze no Tabi Bit is in its purity. Of course, these non-language games were seen before the same work, but in terms of high perfection, it is a masterpiece that is at the top.

There are many games that can be your own memories. This work is definitely one of them. If you haven’t played Kaze no Tabi Bit yet, why not travel this world? And if you are fascinated by playing at that time, why not taste the desert world there again?

Product name: Windney Travel Vit (Journey)

  • Compatible models: PC/PS3/PS4/iOS
    Steam Journey (1,520 yen including tax)
    PS4 version Kaze no Tabi Bit (1,320 yen including tax)
    iOS version Kaze no Tabi Bit JOURNEY (610 yen including tax)

  • Play model in the article: PC (Steam)

  • Genre: Action adventure

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Games

The search horror Night Kuses of Soiree will be distributed on July 7th. The mysterious Western -style building of the late Meiji era drawn by GOHOME developers

On July 1st, Matsuju Song, a matsuno doll city, announced on July 1 that it will release Night Curse of Soirée on July 7. The compatible platform is PC (Steam). The sale of the previous work Gohome is also scheduled for the release of Night Curse of Soirée.

Night Curse of Soirée is a 3D horror adventure game that explores the retro-modern Western-style building. The stage of this work is around the end of the Meiji era. The protagonist, Kirima, was in a strange Western-style building when she noticed. She doesn’t know why she was in the Western-style building, but she didn’t know what she was doing or where she had a Western-style building, and she had no clear memory. Aside from her, she decided to leave the Western-style building and headed to the exit. But there, she realizes that she has dropped her precious fold crane somewhere as a charm. As Kiruma Suika explores the Western-style building with her disturbing signs, she faces her past memories, sins, and her present.

The protagonist, Kaya, searches for a folded crane and explores the Western-style building wrapped in silence. There are many rooms in the Western-style building. She searched for a fold crane while searching for the key and confronting something hidden in the Western-style building. In the occasional events, her reminiscence and monologue of her own reminiscence and mystery are revealed. As an element, this work has three endings. In addition, the trailer released today allows you to check new location, such as the scene of walking in a garden and a strange city. In the trial version released in August 2021, it was set indoors, but it seems that it will also explore the outside of the Western-style building.

This work is a virtual city of Matsuto Ichiju, who is also working on music, videos and distribution in addition to games. As a past work, he released his previous work Gohome in 2020. In the same work, a unique world view, such as a mystery approaching with the loud volume of Kushikos Post. In Steam’s user reviews, 83 % of 156 out of 156 were well received at the time of writing, and the status was very popular.

In the Night Curse of Soirée, the release in September of the same year was scheduled for the release of the trial version in August 2021. However, the release is postponed. According to a video released in January 2022, the reason for the postponement is that the outlook and the lack of compromise. At that time, Ichijuzu Song was producing alone, and was aiming to complete it with the minimal quality. But ultimately, he decided to pour his full power to maintain his motivation. It seems that brushing up has been performed, such as the hero’s face is recreated from the trial version. In this work Night Curse of Soirée, I would like to expect the quality improved content in addition to the unique worldview.

Night Curse of Soirée will be released on July 7 for PC (Steam). According to the official website, the price is 2,000 yen. The previous work Gohome will be held 77 % off sale from July 7th to July 7th.

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Games

Domestic survival horror BRUTAL JAPAN

On June 11, domestic developer 838S Maniacs has officially announced survival horror Brutal Japan | Bizarre Japan . The compatible platform is a PC (Steam), and early access distribution is scheduled on June 25.

BRUTAL JAPAN | Bizarre Japan is a survival horror set in modern Japan. It will be deployed in about 3 episodes of the episode selection type of omnibus, and only Episode 1 will be able to play at the time of early access distribution. The protagonist of Episode 1 is a company employee. He is in a poorly security area in Tokyo. One day, the protagonist locks his car on the way home from the company and is looking for it midnight. As he searches for the key, he suddenly feels the signs of people from the construction site at night. When he looks inside, he says that unexpected development is waiting.

It is said that ghosts and psychic people do not appear in this work. Players are likely to survive as a general Japanese, using various actions, such as attacking, escaping, hiding, and examining them. From the published trailers, there are scenes that hide themselves indoors and hide themselves from someone wandering outside. In addition, flashlights, shovels, umbrellas, beer bottles, etc. will appear as items, and it seems that they will proceed using familiar items. Automatic save is implemented in this work. It is easy to set easy, normal, and hardware, so even users who are not good at action games can easily play.

The play time is assumed to be about 10 to 30 minutes per episode. It is a multi-ending method that changes the ending depending on the behavior of the player, and there are three types of Episode 1 ending. In addition, the aspect ratio of 4: 3 is used as a characteristic of the graphic, and it has a VHS-style effect, creating an old-fashioned texture.

The reason for distributing this work early is to get feedback from users about the expression of the game and the game system. In particular, the expression in the work is that he wants to challenge the Gro Gore expression and sophisticated. It is said that the content warning of this work includes violence and bloodshed descriptions, and also includes the expression of animal abuse and dead bodies.

The
The development of BRUTAL JAPAN | Bizarre Japan is the domestic developer 838S Maniacs. As a past work, in 2021, the survival horror Alice | Airi was released for Nintendo Switch. In 2022, a PC version was released for Steam. In BRUTAL JAPAN | Bizarre Japan, it seems to aim for a more sophisticated survival horror work in early access distribution, taking into account these development experience.

BRUTAL JAPAN | Bizarre Japan is scheduled to be distributed early on the PC on June 25 at Steam.

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Games

The Blackbird Interactive Studio (Hardspace: Shipbreaker) goes to the four-day week

The four-day week how kindly to impose itself as a major argument for studios wishing to keep their strengths and to attract new ones. Blackbird Interactive – Vancouver-based Studio and Head of Titles As Hardspace: Shipbreaker, Crossfire: Legion and Current Work on HomeWorld 3 \ – has just announced its intention to put it in place in April of This year.

Hardspace: Shipbreaker Webseries | Ep 1 - The Approach
“_Sans our team, we are nothing. They are the most important asset of our studio and their mental health is the most important thing for them and so for us. Professional exhaustion in our sector is real and is a common problem. Worse still, it is a problem that can not be treated effectively, but only prevented “begins by explaining Rob Cunningham, CEO of the studio and one of its three founders. It continues: “We have therefore tested a four-day work week with several project teams and collected all possible data before and after: code and content submissions, task estimates compared to actual figures, surveys on the Mental health, verbal comments, interviews, and closely followed the results. The results were staggering. Productivity has not dropped and everything else has improved literally: quality, efficiency, efficiency, moral, interpersonal relationships, etc. There was a superabundance of positivity. Make the four-day week our new policy to move forward was an absolute evidence. “.

Blackbird Interactive is not the first studio to choose the four-day week to ensure the well-being of its employees. Eidos Montreal and Sherbrooke had also announced the implementation of this new work organization in October of last year. Four days for 32 hours of work, instead of the 40 hours in force so far: the measure, discussed at the national level in some countries, is here implemented by the companies themselves. At Blackbird Interactive, this decision was made after being tested during a test period in situ: “We are an agile company and, in the space of a few weeks, we have set up a project pilot project. Four days for two of our projects. We are aware that we need to create systems that provide some flexibility to our employees so that they can flourish both professionally and personnel._ “tells Pam Lee, responsible for human resources within the company.

The idea of ​​the four-day week is literally from our employees. When we asked our employees to give us their opinion on loyalty ideas, the four-day week was by far the most popular.

PAM Lee, Human Resources Manager at Blackbird Interactive

The studio further explains that this reflection was initiated during the confinement period, which puts its teams on the test of a huge stress by seriously complicating the task: “Our team was subject to enormous pressure and at the time. Edge of the professional exhaustion due to the nature of home work during a critical period of production, with the additional stress of COVID. Once the test is complete, it was obvious that the four-day week has saved us. I do not think we could have happened where we are today without her._ “explains Jessica Klyne, main producer on Hardspace: Shipbreaker .

Of course, this choice is not completely selfless. On the one hand, it responds to an issue of retention of the talents used by society, the maintenance of their well-being and therefore their productivity. But also the recruitment of new developers in an increasingly competitive environment where promises to fulfill work and balance between personal and professional lives are increasingly highlighted by companies in the sector. Blackbird do not hide but nevertheless evokes its wish to see this form of organization generalize in the future: “ The arrangements that respect the balance between professional and private life will absolutely constitute a competitive advantage for Blackbird, but It is also important to share what we have learned. We would be very happy to see other studios join us in this healthier and more efficient way to create games.

Trailer

Hardspace: ShipBreaker – Gameplay presentation

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STEAM

It is picked up! Todays Steam Attention game 3 selections [February 7, 2022]

STeam where many new titles appear every day. I would like to check the high-attention new work, but there are many people who can not catch up with the release of the release?

Therefore, the GAME * SPARK editorial department “ within 3 days with early access and formal release ” “” Condition of “” has exceeded 100 cases (whether the number of popularity and unpopularity) is more than 100 ** ” Introduce the new title of the freshly picked and picked new title! Check out in this article if any title is attracting attention to Steam now.

# Zombie carnage 2

This work is a free online FPS that is divided into a human and zombie camp and competing with up to 32 people. Humans are responsible for zombies using a gunfire. Zombies can be infected and they can be infected when they defeat humans. Currently seven or more game modes have been implemented. When you go up, new weapons can be unlocked, and citizens, grips, magazines, etc. can be customized to the play style.

# Ding Light 2 Stay Human

The sequel to the zombie action of Techland development has finally been released. This work is an open world action game on the stage of the high-rise building and the nature full of nature. The main character’s ADEN will meet various people to find out the missing sister, cooperate, and sometimes the enemy. Player behavior and results affect city power balance and stories. By participating in multiplayer, it is also possible to view different Citi from your world.

# Capsa (early access graduation)

This work is a playful open world social game that can enjoy beautiful and vast nature. The character to be astronomer can be customized in detail. You can enjoy nature with cars and ships, diving into the beautiful sea and play with fish. Let’s enjoy various activities such as your own house, club and drive with people from around the world.

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Games

18 Playable patches in 18 prohibited mode Childhood friend and pounding cohabitation experience Visual novel Akeya Delivery start for STEAM

! Caution!

This section contains a link for less than 18 years old. Please be careful about browsing.

Fronting USA has started delivery for the visual novel game Itagüí to handle a lot of azalea.

This work is the STEAM transplanted version of the same work released as an adult game in 2017. The player will be the protagonist Harusu-san, which has been aware of the exam and graduation, and it will send a sick life of her childhood friend Little Bird Yugo and pounding.

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Note that 18 patches are delivered in 18 prohibited modes for players who purchased this work with Steam. Although the application is not required by the manufacturer, it is said that it is a patch recommended maximizing the game experience. Update patches are provided in the specifications compliant with the law of Japan.

Itagüí STEAM version is currently distributed. The price is 3,080 yen.

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Steelers Gaming Earphone Microphone Waste / Removal
¥4,664

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