Ragnarok x

God of War Studio offers a new update on the next revelation of Ragnarok

The study behind dios of the war has given fans a new update on when I could choose to reveal more information about dios of the Ragnarok war. Last year, PlayStation presented the first official trailer of _ragnarok In addition to confirming that the game would be launched at some point in 2022. Since then, the Developer Santa Monica Studio has kept silent about the game and has maintained a relatively low profile. Fortunately, a new update in ragnarok has happened today, although there is not much new information to deepen.

To celebrate the fourth anniversary of the launch of dios de la war, Santa Monica Studio released a video this morning with director Cory Barlog. In the video, Barlog thanked the fans for the support of him to dios of warhead over the years before proceeding to talk about _ragnarok a little bit. Essentially, Barlog said Santa Monica Studio is not ready at this time to show anything substantial from dios of the Ragnarok war but said that the company will absolutely make some ads when it is ready to do so.

God of War: Ragnarok - Official Gameplay Trailer (4K) | PlayStation Showcase 2021

“We have not said much about [God of War Ragnarok] because everyone is head down, working hard. We are perfectionists, “Barlog said. “So many things are happening at this time that I would like to be able to share with you, but they are simply not ready to show themselves. But I guarantee that at the time, in the same second that we have something we are ready to share, we will share it with you. […] Please grow strong, know that something great comes ».

For now, the only thing we know with certainty about Inos of the Ragnarok war is that it will come to the PlayStation 5 and PlayStation 4 when it is launch. When new details about the game go to light, we will make sure to let you know here at

When do you think we will end up seeing the next great revelation for dios of the Ragnarok war? And do you think the game is still on track to launch this year? Let me know for yourself in the comments or communicate with me on Twitter in @ mooreman12.


Speculation on Knack 3 grows after the new registered trademark of PlayStation

It seems that PlayStation could be working on Ability 3 if a new trademark is something to happen. When PlayStation 4 was launched for the first time in 2013, one of the titles that were launched along with the platform was that of maña, which was a new action franchise and Sony platforms. In 2017, a sequel entitled Afability 2 ended up arising, but since then, PlayStation has not announced any new Knack project. However, it seems that the launch of a new trademark registered in Japan could be causing the return of the character soon.

Discovered by Gematsusony presented a new trademark for Knack earlier this month on March 17. The trademark itself did not refer to anything related Ability 3 or a possible sequel to another name, but the time of this movement is quite curious, especially since numerous rumors of PlayStation run unbridled at this time.

In a general sense, it is difficult to know what to do with this registered trademark. Often, companies will have to re-present trademarks as it is from time to time if they want to preserve the rights of a given name. As such, this presentation could have been done as a way that Sony continues to ensure that it has the name Knack.

In addition, Ahbility 3 does not make much sense that happens at this time because the developer of the series, Japan Studio, greatly reduced its size last year. In fact, Japan Studio ended up merging with Team Asobi in 2021, which is the developer behind the Astro Bot series. In the future, it has been said that Japan Studio is being focused to a large extent on the Astro Bot franchise, which means that other properties like Knack have been archived in the company. Even so, if Ahbility 3 would happen, it is always possible that Sony could have assigned the project to work in another study.

The Fans Who Refuse to Let PlayStation Home Die | IGN Inside Stories

Would you be excited if AlAbility 3 Is it something in what PlayStation is really working on? Or would you prefer that this franchise will continue in the past? Let me know in the comments or you can communicate on Twitter in @ mooreman12.


The Blackbird Interactive Studio (Hardspace: Shipbreaker) goes to the four-day week

The four-day week how kindly to impose itself as a major argument for studios wishing to keep their strengths and to attract new ones. Blackbird Interactive – Vancouver-based Studio and Head of Titles As Hardspace: Shipbreaker, Crossfire: Legion and Current Work on HomeWorld 3 \ – has just announced its intention to put it in place in April of This year.

Hardspace: Shipbreaker Webseries | Ep 1 - The Approach
“_Sans our team, we are nothing. They are the most important asset of our studio and their mental health is the most important thing for them and so for us. Professional exhaustion in our sector is real and is a common problem. Worse still, it is a problem that can not be treated effectively, but only prevented “begins by explaining Rob Cunningham, CEO of the studio and one of its three founders. It continues: “We have therefore tested a four-day work week with several project teams and collected all possible data before and after: code and content submissions, task estimates compared to actual figures, surveys on the Mental health, verbal comments, interviews, and closely followed the results. The results were staggering. Productivity has not dropped and everything else has improved literally: quality, efficiency, efficiency, moral, interpersonal relationships, etc. There was a superabundance of positivity. Make the four-day week our new policy to move forward was an absolute evidence. “.

Blackbird Interactive is not the first studio to choose the four-day week to ensure the well-being of its employees. Eidos Montreal and Sherbrooke had also announced the implementation of this new work organization in October of last year. Four days for 32 hours of work, instead of the 40 hours in force so far: the measure, discussed at the national level in some countries, is here implemented by the companies themselves. At Blackbird Interactive, this decision was made after being tested during a test period in situ: “We are an agile company and, in the space of a few weeks, we have set up a project pilot project. Four days for two of our projects. We are aware that we need to create systems that provide some flexibility to our employees so that they can flourish both professionally and personnel._ “tells Pam Lee, responsible for human resources within the company.

The idea of ​​the four-day week is literally from our employees. When we asked our employees to give us their opinion on loyalty ideas, the four-day week was by far the most popular.

PAM Lee, Human Resources Manager at Blackbird Interactive

The studio further explains that this reflection was initiated during the confinement period, which puts its teams on the test of a huge stress by seriously complicating the task: “Our team was subject to enormous pressure and at the time. Edge of the professional exhaustion due to the nature of home work during a critical period of production, with the additional stress of COVID. Once the test is complete, it was obvious that the four-day week has saved us. I do not think we could have happened where we are today without her._ “explains Jessica Klyne, main producer on Hardspace: Shipbreaker .

Of course, this choice is not completely selfless. On the one hand, it responds to an issue of retention of the talents used by society, the maintenance of their well-being and therefore their productivity. But also the recruitment of new developers in an increasingly competitive environment where promises to fulfill work and balance between personal and professional lives are increasingly highlighted by companies in the sector. Blackbird do not hide but nevertheless evokes its wish to see this form of organization generalize in the future: “ The arrangements that respect the balance between professional and private life will absolutely constitute a competitive advantage for Blackbird, but It is also important to share what we have learned. We would be very happy to see other studios join us in this healthier and more efficient way to create games.


Hardspace: ShipBreaker – Gameplay presentation