Improvements ? Nerves? Here is the time of the League of Legends patch 12.8, which, even if it does not seem to upset the meta, brings some interesting changes. We explain all this to you in our League of Legends guide!
A new patch arrives on League of Legends! He changes several champions, notably Swain who will be more convincing on a solo lane! It should be noted that this patch is not the one that contains the rework of Olaf on the PBE, so it’s not yet time for the Viking to recover its letters of nobility… but in the meantime, you can always follow this very simple advice from a certain faker to stay alive…
buff, nerve and adjustments
It is a rather complete patch that Riot Games shared yesterday on its official website. It should be noted that it is the latter who will be used during the Mid-Season Invitational 2022 which begins on May 10. The purpose of this patch is to prepare the world scene. And it also contains an update which was eagerly awaited for players for Swain . Let’s see some changes together, and for the rest, you can read update notes 12.8 directly on the official website
Swain receives an adjustment of all his skills
According to Riot Games, even if Swain was rather effective on the bottom track, it is however also supposed to inspire terror on a solo lane. The objective, therefore, of this average update for him is to improve it so that it is not only placed in an botlane.
Swain therefore recovers Mana buffs from all his skills, but also some notable changes on crowd control capacities. For example, his e can no longer attract enemies subject to the crowd controls of his allies, but he now allows him to attract all those he immobilizes . Which, still according to Riot, makes him just as terrifying in the bottlenecks and narrow corridors.
Kai’sa is adjusted
Still according to Riot, these times, Kai’sa played in the AP mainly pounded his enemies from afar using his Z repeatedly. They therefore seek to keep it away from this type of gameplay, and to make it rather depend on the sporadic triggers of its passive competence, which distinguishes it from the Kai’sa Ad, which generally rest on the attack speed and the trigger * repeated * of its passive competence.
This is therefore why its passive skill goes from 15% + 2.5% every 100 power points to 15% + 5% every 100 power points . And for the Z, the damage is the same, but the power ratio taken into account for the calculation of the damage goes from 70% to 45%.
Finally, its R keeps the same attack damage ratios, however, it will take more than 100% and not 75% as before your power, which will improve its survivability a little.
For the entire notes patch, simply follow this link to display it on the official website
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