Star Trek fanatics will soon be able to enjoy a new game experience in Star Trek: Resurgence __, Dramatic Labs’s debut game, a new study founded by ancient Telltale designers. The project sees the designers by applying their experience working in games like The wolf between us, batman: the series TELLTALE and THE WALKING DEAD: The Tellanta series the Star Trek universe. The game takes place in 2380, shortly after the events of star trek: nemesis the end viaje to the stars: the next generation movie. During the conference of game developers, the cinematographic director Kent Mudle led comicbook.com through a remote game demonstration, controlling the player’s character to show us three of the first scenes of the game.
In the first scene, players control commander Jara Ridek while she approaches the USS. Resolved. She is the new boat’s first officer and players sail through his first conversation with the command of her, the Solano captain.
In the next scene, the players control Carter Díaz, who enlisted in the star fleet because he was anxious to see the stars but had no patience during the four years at the Academy. His scene is mainly back and forth with his supervisor, Chubovok chief engineer, while Carter tries to overcome the Vulcan logic.
In the final scene, Jara participates in a senior staff meeting with the Star Trek icon, the Spock Ambassador. The stellar fleet is sending the resuelol on a diplomatic mission to help resolve a dispute between Hotari and Alydian. The two societies are neighbors and a key part of the Dilithium Trade, with Alydian supplying mining and Hotarti technology doing real mining, excavating the deep demilite deposits of the planet of it. Meanwhile, the Alydian have become more and richer thanks to the work of Hotarti. As Jara, players learn about the situation and, at various points, they can offer their opinion on practical aspects, traps and ethical dilemmas. At the end of the meeting, Spock makes an unexpected application, encouraging Jara to leave the official negotiations to participate in some secret channel diplomacy.
Star Trek: Resurgence The gameplay of will be familiar to anyone who has played earlier versions of TELLTALE GAMES. Players talk in real time and can choose between three different answers in predetermined conversation branches. The other characters then respond in the same way. In our previous interview with the developers, they expressed their enthusiasm for being able to include new game modes beyond their well-known conversation trees. Even so, this mechanics of dialogue remains the core of star trek: resurgence.
I was always impressed that the writing of the game finds nuances within the behavior of the officers of the starflot, giving the players space to explore what the ideals of the stellar fleet for their characters are meant. Jara could show a powerful devotion for duty or emphasize heavily with the Hotarti about his exploitation at the hands of the Alydian. Both tracks feel authentic and are kept in line with what you would expect from an officer from the star fleet.
«You really never go against the mission of the star fleet, but you can decide how to achieve that mission, and that can involve some quite drastic measures given certain circumstances with which you will find,” Mudle tells us during a question session and answers after the demonstration. “Desperate times demand desperate measures, and that happens inside star trek: resurgence as well as.”
Having two different major characters with two different points of view is also vital for the game. Allows players to experience life on the ship from the perspective of an unofficial that serves in the entrails of the ship, doing dirty work as equipping the ship’s exterior to survive unusual cosmic phenomena, as well as interpreting one of His senior officials. One could see something similar in this dichotomy and the balance of power between Hotari and Alydian.
“One of the things we talked about was wanting to see life in a Starship from two different angles,” says Star Trek: Resurgence The main scriptwriter Dan Martín. «For the first officer, it is an interesting place to be because they are on the bridge, they are the most important member of the superior staff, but they also have to manage the control chain both up and down, and it is very different from that of Carter Diaz. He is a second-class non-commissioning officer. He mainly only receives orders at this point. How is that side? We knew from the beginning that we wanted to have those two points of view and we wanted to have multiple characters, extracted from the episode “Lower Decks” of Tng and one of my favorite characters, thousands O’Brien. He inspired us to see those two sides. In addition, the issue of duty versus friendship is something that we will explore. With the chain of command ».
The resuelol in itself is familiar but different from any other Star Trek ship. Fans of viaje to the stars: the next generation will probably notice the arc of the wooden panel behind the captain’s chair and carpeted floors similar to those of the USS Empresa -D’s Design, while the command consoles are in niches, not very different from those of viajero The bridge The LCARS wall surrounding the bridge reminds the Star Trek movies, and the blue color palette is similar to the systems that are seen in the second season of viaje to the stars: Picard. «It is a kind of beautiful todge do something that is ours and only of other stars but that still really shouts Star Trek,” says Mudle.
Martin adds that the boat “has its own lineage that goes back to the original series films. She could be next to the empresa_d, the E, _viajero and it seems that she left the production line in the shipyard Utopia Planitia ».
What we saw in star trek: resurgence is encouraging. The game mode is familiar, but the efforts to give life to the distinctive universe of Star Trek and the narrative style are evident. We are anxious to deepen your story when the game launch later this year for Xbox Series X, PlayStation 4, PlayStation 5, Windows and Mac.