League of Legends

The year of the beef arrived in Rocket League

Psyonix has officially updated Rocket League with a new event celebrating the Chinese New Year while we enter the year of the buffalo. The Lucky Lanterns event includes new challenges, new thematic objects and return game modes. The new event takes place from now until March 1, giving fans enough time to unlock the new equipment. Rocket League is available now for Xbox One, Xbox Series X / S, PS4, PS5, Nintendo Switch, Mac and PC.

The new limited -term modes brought to Rocket League with the Lucky Lantern event includes the 2V2 Heatseker game mode which is currently live and will last until February 22. Once Heatseeker is no longer in rotation, the Super Cube in 3V3 mode will reign over the perch until the end of the Lucky Lanterns event on March 1. There is also a new variant of arena for fans, known as the prohibited temple (day).

“Celebrate the year of beef in our event in play Lucky Lanterns live now! said the official Twitter account of the Rocket League. “Finish the challenges of the event, unlock thematic objects and immerse yourself in a game of Heatseker LTM. Although Heatseeker was in the rotation of the game mode in the past, it is nice to see him come back with the event The Lucky Lantern. Some of the new cosmetics RL fans in the game are already progressing towards, including the Lucky Cat and Ozzy Ox Toppers, the Lantern Lift and Cherry Blosson Boosts, the banner of the temple Guardian player.

Do you celebrate Chinese New Year with Rocket League: Lucky Lantern? Let us know in the comments below!

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Test results Satisfaction, Dead Side Club this summer release goal

On the 3rd, Dev Sisters’ new Deadside Club held a media meeting. At the meeting, Dead Side Club planner Kim Sung -wook introduced the game and reported the results collected in the private test on the 23rd. Kim expressed his love for the game as a director, saying, “We have a bigger responsibility rather than a big burden on creating a new IP.”

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Deadside Club was the first to appear in Devsister’s online showcase ‘Devnau’ on the 14th and conducted a steam closed test from 23rd to 26th. It is a fierce psychological side scroll gun shooting game that fought in a breathtaking battle in the city building, and users have a structure that can expand the game’s fun, such as holding a tournament or creating a map, and unlike the existing gun shooting game. It is also specialized in producing content.

Kim said that the test was a technical test that focused on stabilizing the server and technology, and said that 95%of the users who played without leaving the tutorial at the beginning of the test were achieved. In addition, he confirmed the trend that the user departure was low for the first three days after entering the game, and the serious server down phenomenon was not confirmed during the test, and the news that the user indicators that continue to battle in the actual matching were stable. Kim added, “We will run a test that can actively accept the feedback of the users who received the private test to confirm the change again in June.”

The development direction was also released later. Kim said, “We will first pursue the mapcraft function to enable various traps and concept maps to improve the“ Holder Mode ”. In addition to the current solo, squad, and non -holder mode, he added that he will add custom matches and ranking matches such as Team Death Match and Occupational War to diversify modes and accelerate the combat balance adjustment. In order to reduce the boredom of combat, we will also pay attention to the creation of a changing combat trend by diversifying variables such as new means of transportation, interaction device, and monster attack pattern adjustment.

Since then, Q & A has also been disclosed in the game development direction. Kim said, “We are considering a positive review of the relevant matters because there are a lot of feedback on PVE requests during the test play.”

In addition, the question of the mobile platform launch plan is, “We are currently considering only PCs and consoles, and mobile requests have been received as test feedback, so we will review it positively.” In addition, the question about the launch schedule said, “The current launch point is aimed at this summer, but there is a possibility that it will change depending on the situation.” The official launch of Dead Side Club aims to launch PC/console global this summer.

After this meeting, Dead Side Club will focus on the main feedback ‘manipulation, farming, map, and weapon balance adjustment’ received in the first closed test, and will be tested again in June.